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The Spartan Cometh
So after having my Spartan helmet accepted by Valve for use in Team Fortress 2 and the addition of Medieval Mode in the Australian Christmas update, I thought it a real shame that the soldier has only a shovel and pick-axe to run about with. A true soldier should be well armed! So I give you my latest TF2 submission, the Full Spartan Kit! Now the soldier can finally give the Demoman a run for his money! Provided Valve thinks…
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How To Create Your Own Screen Capture Video Tutorials with Free Opensource Software!
Screen capture is a bit off topic since it really has nothing to do with 3D visualization but I thought it might be of interest to any other 3D folks out there that want to start making their own video tutorials or whatever else to put up on YouTube or post on their blog. My goal here is to point you to all the tools you need and provide a basic tutorial on how to create your own quality screen…
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Taking Maxwell’s New Interactive Preview Render Engine "Fire" for a spin.
So, this past Monday Next Limit released Maxwell 2.5 which, just as every Maxwell user had hoped, included “Fire”. Fire is the new integrated interactive preview render engine fully capable of all the features within Maxwell which is built to conveniently run within your host 3D application via plug-ins or withing Maxwell Studio itself. Since the first sneak peek video of Fire showed up online just before SIGRAPH this year, all us Maxwell users have been itching to get our…
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My Car is now in the cloud!
Here is a quick test I did using Autodesk Photo Fly and my car. I took about 18 images of the car as I walked around from a roughly consistent distance. I then uploaded the images to the Photo Fly cloud computing service. When it was done computing it e-mailed my a link to download the finished “Photo Scene” which I then opened up in Autodesk Photo Scene Editor as you see in the video. I then export a .FBX…
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Who Sparta’d on my Head?
Had a little fun creating this Spartanesque head gear as a contribution for Team Fortress 2. Created these couple render’s with Mental Ray for the submission process. Had to keep the hat poly count below 800 which was a challenge an the entire helmet texture is 512×512. I guess that makes it my first “Game” model. If this one goes through I will definitely do more, it was a lot of fun! Here’s the hat by itself.
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Ralph Lauren’s Architectural Projection Mapping Campaign is just Fabulous!
On Nov 10th Ralph Lauren put on this live camera projection extravaganza! Very impressive work! MPC was the vendor on the 3D end of things. Although I do find it disturbing that Ralph Lauren has made the false claim of this being the FIRST such camera projection piece or “4D experience” as they call it. [Correction: OK, after watching the “making of” and reading further on ralphlauren.com I learned that by stating “4D” they are referring to the use of scent. So…
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Why I render to OpenEXR and you should too. Part I
Introductions OpenEXR’s can be mysterious things. My first couple encounters with them left me initially underwhelmed. Why did it look all washed out? Why’s the file size so bloated? Why didn’t they just send me a .TIF? I had been more of a .TIF, .TGA, PNG man most of my computer imaging life and OpenEXR just wasn’t getting me excited. Then Max 2010 and the Connection Extension changed everything. What is it and where did it come from? First off…
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