{"id":1303,"date":"2013-06-28T17:20:18","date_gmt":"2013-06-28T21:20:18","guid":{"rendered":"https:\/\/czarviz.com\/infusionstudios3d\/\/?p=1303"},"modified":"2025-02-28T12:13:25","modified_gmt":"2025-02-28T17:13:25","slug":"maxwell-render-walk-through-3d-studio-max-after-effects-using-multilight","status":"publish","type":"post","link":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/maxwell-render-walk-through-3d-studio-max-after-effects-using-multilight\/","title":{"rendered":"Maxwell Render Walk-through: 3D Studio Max &#038; After Effects Using Multilight"},"content":{"rendered":"<p>Hey! Here is a little workflow video I made for working with 3D Studio Max, Maxwell Render and After Effects as well as how to take advantage of the Multilight feature. I ramble throughout attempting to cover what I consider to be the fundamental ares of importance. The goal here was not to get too deep into any one feature but to just move on through a basic workflow importing mesh to creating the final composite in After Effects. Here is a list of timings for each topic in case you tire of my mumblings and just want to skip ahead.<\/p>\n<ul>\n<li><span style=\"line-height: 13px;\">Importing geometry &amp; building the scene (Part 1 &#8211; 1:22)<\/span><\/li>\n<li>Basic Materials\u00a0(Part I &#8211; 5:00)<\/li>\n<li>Creating Light Emitter geometry and materials\u00a0(Part 1 &#8211; 6:27)<\/li>\n<li>Using HDR images within light emitters\u00a0(Part 1 &#8211; 8:30)<\/li>\n<li>Using Maxwell Fire for quick camera exposure and light emitter feedback\u00a0(Part 2 &#8211; 0:00)<\/li>\n<li>Maxwell Render Settings (Part 2 &#8211; 0:16)<\/li>\n<li>Rendering with Maxwell while covering basic UI options and tools (Part 3 &#8211; 0:00)<\/li>\n<li>Using Multi-light within Maxwell Render (Part 3 &#8211; 5:46)<\/li>\n<li>Compositing with Multilight: Extracting light channels from MXI file (Part 4 &#8211; 1:56)<\/li>\n<li>How to manipulate Multi-light in After Effects (Part 4 &#8211; 3:36)<\/li>\n<li>Compositing with Multilight: Color Correction \/ Exposure (Part 4 &#8211; 4:29)<\/li>\n<li>Grain management within After Effects\u00a0(Part 4 &#8211; 6:43)<\/li>\n<li>Compositing with Multilight: still examples (Part 4 &#8211; 12:08)<\/li>\n<li>Compositing with Multilight:\u00a0Using Zdepth as Fill Light (Part 4 &#8211; 12:49)<\/li>\n<li>Compositing with Multilight: Animated example (Part 4 &#8211; 16:15)<\/li>\n<\/ul>\n<div align=\"center\">\n<p>Here are the two site I reference in the Video for the bed model and HDR\/IBL Studio light elements.<\/p>\n<p><a title=\"HDR Labs: Light Smith Collection\" href=\"http:\/\/www.hdrlabs.com\/sibl\/archive.html\" target=\"_blank\" rel=\"noopener\">HDR Labs: Light Smith Collection<\/a><\/p>\n<p><a title=\"Flou Bed Models\" href=\"http:\/\/www.flou.it\/#\/letti\" target=\"_blank\" rel=\"noopener\">Flou Bed Models<\/a><\/p>\n<p>Thanks for watching and hope it was helpful!<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hey! Here is a little workflow video I made for working with 3D Studio Max, Maxwell Render and After Effects as well as how to take advantage of the Multilight feature. I ramble throughout attempting to cover what I consider to be the fundamental ares of importance. The goal here was not to get too deep into any one feature but to just move on through a basic workflow importing mesh to creating the final composite in After Effects. Here&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1316,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_links_to":"","_links_to_target":""},"categories":[3,4,7],"tags":[],"_links":{"self":[{"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/posts\/1303"}],"collection":[{"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/comments?post=1303"}],"version-history":[{"count":28,"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/posts\/1303\/revisions"}],"predecessor-version":[{"id":2235,"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/posts\/1303\/revisions\/2235"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/media\/1316"}],"wp:attachment":[{"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/media?parent=1303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/categories?post=1303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/czarviz.com\/infusionstudios3d\/index.php\/wp-json\/wp\/v2\/tags?post=1303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}