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Take the Guesswork out of IES Lights
Using IES photometric data in 3D applications like 3D Studio Max is a must for any architectural visualization artist. Aside from saving time and the accuracy that comes from using lighting data based on the actual fixtures in your lighting plan, it just looks better! Even when specific fixtures are an unknown I would recommend using IES data with your photometric or VRay IES lights depending on what engine you’re using. I should also mention Maxwell supports IES data.
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Who Sparta’d on my Head?
Had a little fun creating this Spartanesque head gear as a contribution for Team Fortress 2. Created these couple render’s with Mental Ray for the submission process. Had to keep the hat poly count below 800 which was a challenge an the entire helmet texture is 512×512. I guess that makes it my first “Game” model. If this one goes through I will definitely do more, it was a lot of fun! Here’s the hat by itself.
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