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’72 Chevelle Model WIP
Hey, been working on this ’72 Chevrolet Chevelle Super Sport in bits and pieces as I find free time. Just realized I haven’t posted anything on the blog so I will now do a Chevelle WIP dump right here. Now. Boom. There it is. Working on the interior now, and planning to put together something fun once I get the time really dig into the animation / VFX end of the project. Also there are a couple videos: Test Animation +…
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3D Artist Magazine "Spotlight"
I was thrilled when Lynette Clee, News Editor at 3D Artist magazine, informed me I had been selected for their February issue’s “Artist Spotlight”! It’s issue 38 and hit shelves just a few weeks ago in Europe and should be available in the States by now. You can also buy it online HERE or pick it up for your iPhone or iPad. It’s a nice little piece that mostly focuses on the variety of work I do, being a 3D “generalist”…
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Take the Guesswork out of IES Lights
Using IES photometric data in 3D applications like 3D Studio Max is a must for any architectural visualization artist. Aside from saving time and the accuracy that comes from using lighting data based on the actual fixtures in your lighting plan, it just looks better! Even when specific fixtures are an unknown I would recommend using IES data with your photometric or VRay IES lights depending on what engine you’re using. I should also mention Maxwell supports IES data.
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Evermotion’s NOX Renderer – First Impressions
Just this week Evermotion released a FREE Beta of their unbiased render engine NOX available for download HERE. The NOX gallery shows some pretty impressive renders so it peaked my interest and I thought I would give it a try. Also being a Maxwell user I am always interested to see how others handle unbiased rendering, materials, postwork etc. This post is more about first impressions than a real in depth comparison. I do a bit of that but honestly…
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Resonance – Exploration through Geometry & Sound
RESONANCE is an intense, creative and beautiful collaboration between various sound and visual designers brought together by SR Partners. It contains some truly gorgeous procedural and particle based animations as well as an eclectic blend of aesthetics and sound design for the eyes and ears. It runs about 12 minutes so take that short break you skipped 2 hours ago and enjoy. Thanks to Giona Andreani for bringing this piece to my attention! “Resonance is the vision of SR Partners;…
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Maxwell Challenge Win!
It was an honor to learn my balsa model renders took 1st place in the NGA House Maxwell Render visualization challenge held over at my favorite Architectural visualization blog/forum, ronenbekerman.com The brief was simple: In this mini challenge you are being asked to submit 3d exterior visuals of the NGA House using the 3d model provided to you. You cannot change the house model but you can add to it and the environment is totally up to you and your…
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Who Sparta’d on my Head?
Had a little fun creating this Spartanesque head gear as a contribution for Team Fortress 2. Created these couple render’s with Mental Ray for the submission process. Had to keep the hat poly count below 800 which was a challenge an the entire helmet texture is 512×512. I guess that makes it my first “Game” model. If this one goes through I will definitely do more, it was a lot of fun! Here’s the hat by itself.
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Ralph Lauren’s Architectural Projection Mapping Campaign is just Fabulous!
On Nov 10th Ralph Lauren put on this live camera projection extravaganza! Very impressive work! MPC was the vendor on the 3D end of things. Although I do find it disturbing that Ralph Lauren has made the false claim of this being the FIRST such camera projection piece or “4D experience” as they call it. [Correction: OK, after watching the “making of” and reading further on ralphlauren.com I learned that by stating “4D” they are referring to the use of scent. So…
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