-
Take the Guesswork out of IES Lights
Using IES photometric data in 3D applications like 3D Studio Max is a must for any architectural visualization artist. Aside from saving time and the accuracy that comes from using lighting data based on the actual fixtures in your lighting plan, it just looks better! Even when specific fixtures are an unknown I would recommend using IES data with your photometric or VRay IES lights depending on what engine you’re using. I should also mention Maxwell supports IES data.
Continue Reading → -
First Look at Using Autodesk Photofly for Visual Effects
After having created a number of models with Photofly 2.0 I thought it appropriate to start looking at various real-world applications for Photofly. A few jump to mind like game asset creation, architectural visualization, historical preservation, forensics and so on. But I think the really fun one is Visual Effects so I thought I’d start there. Little variable focal depth demo using a depth matte created with Autodesk Photofly and 3D Studio Max In a traditional visual effects work-flow your…
Continue Reading → -
Garden Angel made with Photofly 2, 3D Studios Max & Maxwell Render
Just a little render test of a model I made the other day with Photofly 2. The subject is an old weathered and broken “Garden Angel” Statue from the yard. Photofly picked up all kinds of nice detail in the mesh and texture. In these two shots displacement is off, only a little bump. Rendered in Max with Maxwell Render 2.5. BTW this was rendered @ 720p to SL 8 with only HDRI light in 1 to 2 minutes a…
Continue Reading → -
Evermotion’s NOX Renderer – First Impressions
Just this week Evermotion released a FREE Beta of their unbiased render engine NOX available for download HERE. The NOX gallery shows some pretty impressive renders so it peaked my interest and I thought I would give it a try. Also being a Maxwell user I am always interested to see how others handle unbiased rendering, materials, postwork etc. This post is more about first impressions than a real in depth comparison. I do a bit of that but honestly…
Continue Reading →