-
My Car is now in the cloud!
Here is a quick test I did using Autodesk Photo Fly and my car. I took about 18 images of the car as I walked around from a roughly consistent distance. I then uploaded the images to the Photo Fly cloud computing service. When it was done computing it e-mailed my a link to download the finished “Photo Scene” which I then opened up in Autodesk Photo Scene Editor as you see in the video. I then export a .FBX…
Continue Reading → -
Who Sparta’d on my Head?
Had a little fun creating this Spartanesque head gear as a contribution for Team Fortress 2. Created these couple render’s with Mental Ray for the submission process. Had to keep the hat poly count below 800 which was a challenge an the entire helmet texture is 512×512. I guess that makes it my first “Game” model. If this one goes through I will definitely do more, it was a lot of fun! Here’s the hat by itself.
Continue Reading → -
Ralph Lauren’s Architectural Projection Mapping Campaign is just Fabulous!
On Nov 10th Ralph Lauren put on this live camera projection extravaganza! Very impressive work! MPC was the vendor on the 3D end of things. Although I do find it disturbing that Ralph Lauren has made the false claim of this being the FIRST such camera projection piece or “4D experience” as they call it. [Correction: OK, after watching the “making of” and reading further on ralphlauren.com I learned that by stating “4D” they are referring to the use of scent. So…
Continue Reading → -
Why I render to OpenEXR and you should too. Part I
Introductions OpenEXR’s can be mysterious things. My first couple encounters with them left me initially underwhelmed. Why did it look all washed out? Why’s the file size so bloated? Why didn’t they just send me a .TIF? I had been more of a .TIF, .TGA, PNG man most of my computer imaging life and OpenEXR just wasn’t getting me excited. Then Max 2010 and the Connection Extension changed everything. What is it and where did it come from? First off…
Continue Reading →