Hey! Here is a little workflow video I made for working with 3D Studio Max, Maxwell Render and After Effects as well as how to take advantage of the Multilight feature. I ramble throughout attempting to cover what I consider to be the fundamental ares of importance. The goal here was not to get too deep into any one feature but to just move on through a basic workflow importing mesh to creating the final composite in After Effects. Here is a list of timings for each topic in case you tire of my mumblings and just want to skip ahead.
- Importing geometry & building the scene (Part 1 – 1:22)
- Basic Materials (Part I – 5:00)
- Creating Light Emitter geometry and materials (Part 1 – 6:27)
- Using HDR images within light emitters (Part 1 – 8:30)
- Using Maxwell Fire for quick camera exposure and light emitter feedback (Part 2 – 0:00)
- Maxwell Render Settings (Part 2 – 0:16)
- Rendering with Maxwell while covering basic UI options and tools (Part 3 – 0:00)
- Using Multi-light within Maxwell Render (Part 3 – 5:46)
- Compositing with Multilight: Extracting light channels from MXI file (Part 4 – 1:56)
- How to manipulate Multi-light in After Effects (Part 4 – 3:36)
- Compositing with Multilight: Color Correction / Exposure (Part 4 – 4:29)
- Grain management within After Effects (Part 4 – 6:43)
- Compositing with Multilight: still examples (Part 4 – 12:08)
- Compositing with Multilight: Using Zdepth as Fill Light (Part 4 – 12:49)
- Compositing with Multilight: Animated example (Part 4 – 16:15)
Here are the two site I reference in the Video for the bed model and HDR/IBL Studio light elements.
HDR Labs: Light Smith Collection
Thanks for watching and hope it was helpful!